Custom Textures for Version 8

  • Hello,


    In Version 7, I had followed the instructions to create new textures and rename the .bmp and .png files in the GIF>FRIETEXT folder.


    In Version 8, these file names are different, and after renaming them to _StG_00X.bmp and _StG_00X.png (at 512x512) they render on a much larger scale.


    Also, when a roof is placed on top of the walls, the texture is compressed. See photo attached. Both of these walls have an identical texture applied to them!


    Has anyone tried to make custom textures in Version 8, and have they had similar problems?


    Thanks,


    dan

    • Offizieller Beitrag

    Hello dan,


    the textures were renamed in order to be compatible with extern programs which can only read 8.3 file names.


    In our software there are 2 different kinds of texture set types. 10 sets will be shown as tiles, which repeat every 1,00 m x 1,00 m, and 24 + 24 sets that are strechted to the total measures of a face.

  • Der_Planer,


    Thank you for the quick reply. Yes, the problem was that I was using the _StR and _StG files. I am supposed to overwrite the _Tle files, so that they are scaled for the 1,00m x 1,00m space they are meant to cover.


    It works great now.


    Thanks,


    dan