Hi.
Did any of you try to get into the situation, where you had a project of a size that reached the limit of what your computer was capable of? It is probably not easy to tell, if a project have x number of walls, then the computer must minimum have Y CPU, Z GPU and W Ram. But maybe it could be possible to get an idea of it if people have experienced projects to be so big that the computer's limit was reached.
For example I have a project, with 886 walls into it + perhaps 410 ceilings + etc. This project is only for 3D presentation, so the walls have mainly been made with panels and ceilings is just ceiling volumes + of course what else it takes to make the building look real from outside. But for example when I delete a wall, it takes 2-3 minutes for each walls, and since I am going to make a new version of the building, I have quite some walls to delete (not all of them, but many of them).
If (or perhaps when), I am going to make the building as a construction project, I am sure my computer won't be powerful enough to handle it. With wood constaructions in many of the walls and ceilings, it will quickly become too heavy. Of course you can always divide the project in smaller parts (positions), but that is not the point. Because at some point you'd want to assemble the project to make sure everything fits together and to make the parts that you need to make in the full building.
So any experiences with projects reaching the limit of your computers capability?? And what was the computers capability, i.e. CPU, GPU and ram?