Hi Der_Planer
Attached is an image file. The transfer worked nice but I have another drilling / fixture showing up. :roll: And for some reason I am unable to use the same fixture to do another drilling.
Thanks!
Kayaker
Hi Der_Planer
Attached is an image file. The transfer worked nice but I have another drilling / fixture showing up. :roll: And for some reason I am unable to use the same fixture to do another drilling.
Thanks!
Kayaker
Awesome :idea: , what a wonderful time saver! Although it will take some practice!
Thanks!
Kayaker
Hi Der_Planer,
I did create the drillings manually. I'll see what I can do! :wink:
Thanks!
Kayaker
I would like to copy and transfer the drilling to the other side of the beam. Please see attachment.
Thanks!
Kayaker
Jim,
Thanks for attaching the Nessi.zd file.
Kayaker
Hi Wil,
I looked on the tutorial CD and could not find a folder called 3D furniture or the file Nessi.zd.
Thanks!
Kayaker
Hi Jason,
I need to slow down and take a better look ! :oops: I got it.
Thanks!
Hi Jim,
I went to the folder I see nothing.
Kayaker
Hi Jim,
Greatly appreciated!
Kayaker
I can not remember what folder there located in? Please advise.
Thanks!
Kayaker
I believe there is a fireplace to be used in Dietrich's. Where do I find it and does it need to be placed in any specific module?
Thanks!
Kayaker
Hi Der_Planer
I see I don't have the option to input the part in a different direction based 2-1-3 tubular input or do I? I applied this stone 3 texture to my tubular shape and I was hoping for the texture to run in the horizontal direction. I did find a work around using your advise #1. I used the tubular shape as a guide and created a new object type mold and applied the texture which is now running in the right direction .png stone 3.
Kayaker
I have an object type mold, and for a texture set, stone 3 the texture orientation is incorrect I need to rotate the texture 90 degrees. Can you rotate a texture?
Thanks!
Kayaker
Zitat von Der_PlanerI don't know how asphalt shingles really look, but I guess this will do it.
- unzip and extract the bmp file into the folder: \Dietr...\Gif\Freitext\...
- rename it to "textur_1...9.bmp" (overwrite one of the existing)
Go back to roof calculation, make a new (or change an existing) roof definition, using the new texture.
If I overwrite one of the existing won't I loose the texture I'm overwriting? How about if I give it a new name before entering the folder? :roll:
Kayaker
Will Do ! :wink:
Thanks!
Kayaker
Hello Jens, Der_Planer,
Staying up late last night seems to have paid off. I now have what I was trying to accomplish! Now I need to change the roof surface to shingles. Der_Planer, your comments you made came in after I fixed my roof. After reading through your comments they make a lot of sense and will come in handy the next time I get stumped.
Thank You!
Kayaker